15 (natural armor)
44 (8d8+8)
30 ft.
Perception +2, Stealth +5
darkvision 60 ft.
Common
3
The rat hermit has advantage on Wisdom (Perception) checks that rely on smell.
The rat hermit can magically command any rat within 120 feet of it, using a limited telepathy.
Whenever the rat hermit is hit by an attack, as a reaction it can have an allied rat or swarm of rats within 5 feet become the target of the attack instead.
The rat hermit makes two attacks: one with its bite and one with its claws.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
The rat hermit magically calls a swarm of rats. The called creatures arrive in 1 round, acting as allies of the rat hermit and obeying its commands.