Rat Hermit

Medium humanoid (any race), any non-good alignment

Armor Class

15 (natural armor)

Hit Points

44 (8d8+8)

Speed

30 ft.

Skills

Perception +2, Stealth +5

Senses

darkvision 60 ft.

Languages

Common

Challenge

3

Keen Smell

The rat hermit has advantage on Wisdom (Perception) checks that rely on smell.

Rat Telepathy

The rat hermit can magically command any rat within 120 feet of it, using a limited telepathy.

Vermin Shield

Whenever the rat hermit is hit by an attack, as a reaction it can have an allied rat or swarm of rats within 5 feet become the target of the attack instead.

Actions

Multiattack

The rat hermit makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.

Call the Snarm (Recharge 5-6)

The rat hermit magically calls a swarm of rats. The called creatures arrive in 1 round, acting as allies of the rat hermit and obeying its commands.