Rat Prince

Medium monstrosity, Chaotic Evil

Armor Class

15 (leather armor)

Hit Points

66 (12d8 + 12)

Speed

walk 30 ft., swim 30 ft., climb 30 ft.

Skills

acrobatics +6, athletics +3, perception +6, stealth +8

Senses

darkvision 60 ft.

Languages

Common

Challenge

3

Proficiency Bonus

+2

Cunning Action

The Rat Prince can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.

Keen Smell

The Rat Prince has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics

The Rat Prince has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.

Contaminated Ammunition

The Rat Prince carries 2d6 pieces of ammunition laced with delerium fragments. These projectiles cause 1d6 extra damage on a hit, and the target must succeed on a DC 10 Constitution saving throw or gain one level of contamination.

Actions

Multiattack

The Rat Prince makes three attacks: two with his short swords, and one with his contaminated bite.

Short Sword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Contaminated Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 4) piercing damage, plus an extra 10 (3d6) necrotic damage, and the creature must succeed on a DC 11 Constitution saving throw or gain one level of contamination.

Hand Crossbow

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.