14
42 (12d4+12)
walk 20 ft., climb 20 ft.
Wis +4, Cha +6
Deception +6, Persuasion +6, Stealth +6
bludgeoning, piercing, and slashing damage from nonmagical weapons
darkvision 60 ft.
Celestial, Common; telepathy 100 ft.
4
The ratatosk's spellcasting attribute is Charisma (save DC 14). It can innately cast the following spells without requiring material or somatic components: • At will: animal messenger, message, vicious mockery • 1/Day each: commune, mirror image • 3/Day each: sending, suggestion
The ratatosk can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 14 (4d6) psychic damage and the target must make a successful DC 14 Wisdom saving throw or be charmed for 1 round. While charmed in this way, the creature regards one randomly determined ally as a foe.
Up to six creatures within 30 feet that can hear the ratatosk must make DC 14 Charisma saving throws. On a failure, the creature is affected as if by a confusion spell for 1 minute. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.