Ratatosk

Tiny celestial, Chaotic Neutral

Armor Class

14

Hit Points

42 (12d4+12)

Speed

walk 20 ft., climb 20 ft.

Saves

Wis +4, Cha +6

Skills

Deception +6, Persuasion +6, Stealth +6

Damage Resistances

bludgeoning, piercing, and slashing damage from nonmagical weapons

Senses

darkvision 60 ft.

Languages

Celestial, Common; telepathy 100 ft.

Challenge

4

Innate Spellcasting

The ratatosk's spellcasting attribute is Charisma (save DC 14). It can innately cast the following spells without requiring material or somatic components: • At will: animal messenger, message, vicious mockery • 1/Day each: commune, mirror image • 3/Day each: sending, suggestion

Skitter

The ratatosk can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.

Actions

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 14 (4d6) psychic damage and the target must make a successful DC 14 Wisdom saving throw or be charmed for 1 round. While charmed in this way, the creature regards one randomly determined ally as a foe.

Divisive Chatter (Recharge 5-6)

Up to six creatures within 30 feet that can hear the ratatosk must make DC 14 Charisma saving throws. On a failure, the creature is affected as if by a confusion spell for 1 minute. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.