Ratfolk Mercenary

Small humanoid (ratfolk), Neutral

Armor Class

15 (leather armor)

Hit Points

45 (13d6)

Speed

walk 25 ft., swim 10 ft.

Saves

Dex +6, Int +4

Skills

Acrobatics +8, Deception +2, Intimidation +2, Perception +2, Stealth +8

Senses

darkvision 60 ft.

Languages

Common

Challenge

2

Chopper Squad

The ratfolk mercenary's melee weapon attacks deal one extra die of damage if at least one of the mercenary's allies is within 5 feet of the creature and the ally isn't incapacitated.

Nimbleness

The ratfolk mercenary can move through the space of any Medium or larger creature.

Pack Tactics

The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Packing Heat

If the ratfolk mercenary moves at least 10 feet straight toward a target and then hits it with a shortsword attack on the same turn, the mercenary can make one dart attack against another target within 20 feet as a bonus action without disadvantage.

Actions

Multiattack

The ratfolk mercenary makes two attacks with its shortsword or dart. If both shortsword attacks hit the same target, the ratfolk mercenary can use its bonus action to automatically deal an extra 4 (1d8) piercing damage as it bites the target.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dart

Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.