Ratfolk Rogue

Small humanoid (ratfolk), Neutral

Armor Class

15 (studded leather armor)

Hit Points

18 (4d6+4)

Speed

walk 25 ft., swim 10 ft.

Skills

Acrobatics +5, Perception +2, Stealth +7

Senses

darkvision 60 ft.

Languages

Common, Thieves Cant

Challenge

1

Cunning Action

A ratfolk rogue can use a bonus action to Dash, Disengage, or Hide.

Nimbleness

A ratfolk rogue can move through the space of any creature size Medium or larger.

Pack Tactics

A ratfolk rogue has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking.

Sneak Attack (1/Turn)

A ratfolk rogue deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of its allies that isn't incapacitated and the rogue doesn't have disadvantage on the attack roll.

Actions

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Light Crossbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Rat Dagger Flurry

Ranged Weapon Attack: +5 to hit, range 20/60 ft., three targets. Hit: 7 (1d4 + 3) piercing damage.