Ravager Slaughter Lord

Large humanoid (any),

Armor Class

17 (Unarmored Defense)

Hit Points

157 (15d10 + 75)

Speed

walk 30 ft.

Saves

Str +10, Con +9, Wis +7

Skills

Intimidation +11, Religion +5

Senses

darkvision 60 ft.

Languages

Abyssal, Common, one other language

Challenge

9

Proficiency Bonus

+4

Innate Spellcasting

The Slaughter Lord's innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: • At will: thaumaturgy • 3/Day each: flame strike, spirit guardians • 1/Day each: control weather, divine word, fire storm

Legendary Resistance (2/Day)

If the Slaughter Lord fails a saving throw, it can choose to succeed instead.

Unarmored Defense

While the Slaughter Lord is wearing no armor and not wielding a shield, its AC includes its Constitution modifier.

Actions

Multiattack

The Slaughter Lord makes four attacks with its dual greatswords or three attacks with its spear.

Dual Greatswords

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6) fire damage.

Spear

Melee or Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6) fire damage, or 15 (2d8 + 6) piercing damage plus 3 (1d6) fire damage if used with both hands to make a melee attack.

Aggressive (Bonus Action)

The Slaughter Lord can move up to its speed toward a hostile creature it can see.

Legendary actions

Legendary Actions (3/Turn)

The Slaughter Lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Slaughter Lord regains spent legendary actions at the start of its turn.

Attack

The Slaughter Lord makes a spear or dual greatswords attack.

Move

The Slaughter Lord moves up to half its speed.

Cast a Spell (Costs 3 Actions)

The Slaughter Lord casts an innate spell.