Ravenfolk Doom Croaker

Medium humanoid (kenku), Neutral

Armor Class

14 (studded leather armor)

Hit Points

88 (16d8+16)

Speed

walk 30 ft.

Saves

Str +3, Dex +5, Wis +7

Skills

Intimidation +5, Perception +10

Senses

darkvision 120 ft.

Languages

Common, Feather Speech, Huginn

Challenge

5

Mimicry

Ravenfolk doom croakers can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.

Magic Resistance

The doom croaker has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The doom croaker's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components: • At will: comprehend languages • 3/Day each: counterspell, fear, phantom steed • 1/Day each: blight, call lightning, clairvoyance, insect plague 1/week: legend lore

Actions

Ghost Wings

The ravenfolk doom croaker furiously "beats" a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.

Radiant Runestaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 4 (1d8) radiant damage.