14 (studded leather armor)
88 (16d8+16)
walk 30 ft.
Str +3, Dex +5, Wis +7
Intimidation +5, Perception +10
darkvision 120 ft.
Common, Feather Speech, Huginn
5
Ravenfolk doom croakers can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.
The doom croaker has advantage on saving throws against spells and other magical effects.
The doom croaker's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components: • At will: comprehend languages • 3/Day each: counterspell, fear, phantom steed • 1/Day each: blight, call lightning, clairvoyance, insect plague 1/week: legend lore
The ravenfolk doom croaker furiously "beats" a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 4 (1d8) radiant damage.