14 (studded leather armor)
21 (6d8-6)
walk 30 ft.
Dex +4, Con +1, Wis +4, Cha +3
Deception +3, Perception +6, Stealth +6
darkvision 120 ft.
Common, Feather Speech, Huginn
1/2
Ravenfolk scouts can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.
The ravenfolk scout makes one peck attack and one other melee or ranged attack.
The ravenfolk scout furiously "beats" a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 12 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.
Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 +2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+ 2) piercing damage.