Ravenfolk Scout

Medium humanoid (kenku), Neutral

Armor Class

14 (studded leather armor)

Hit Points

21 (6d8-6)

Speed

walk 30 ft.

Saves

Dex +4, Con +1, Wis +4, Cha +3

Skills

Deception +3, Perception +6, Stealth +6

Senses

darkvision 120 ft.

Languages

Common, Feather Speech, Huginn

Challenge

1/2

Mimicry

Ravenfolk scouts can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.

Actions

Multiattack

The ravenfolk scout makes one peck attack and one other melee or ranged attack.

Ghost Wings

The ravenfolk scout furiously "beats" a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 12 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.

Longbow

Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 +2) piercing damage.

Peck

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Rapier

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+ 2) piercing damage.