Razorvine Blight

Medium plant, typically neutral evil

Armor Class

12

Hit Points

27 (5d8 + 5)

Speed

30 ft., climb 30 ft.

Skills

stealth +4

Condition Immunities

blinded, deafened

Senses

blindsight 60 ft. (can't see beyond this radius)

Languages

understands Common but can't speak

Challenge

1

Proficiency Bonus

+2

False Appearance

If the blight is motionless at the start of combat, it has advantage on its initiative roll. If a creature hasn't observed the blight move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the blight is animate.

Spider Climb

The blight can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The blight makes two Claw attacks.

Claw

Melee Weapon Attack: +4 to hit (with advantage if the target is missing any of its hit points), reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Life-Draining Vines (Recharge 6)

Snaking vines erupt from the blight. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 9 (2d8) slashing damage on failed save, or half as much damage on a successful one. If at least one of the creatures that failed this save isn't a Construct or an Undead, the blight regains 9 hit points.