Reaper Spirit (UA)

Medium undead,

Armor Class

15 (natural armor)

Hit Points

40

Speed

walk 30 ft., fly 30 ft. (hover)

Damage Immunities

necrotic, poison

Condition Immunities

charmed, frightened, paralyzed, poisoned

Senses

darkvision 60 ft.

Languages

understands the languages you speak

Challenge

Proficiency Bonus

equals your bonus

Armor Class

11 + the level of the spell (natural armor)

Hit Points

40 + 10 for each spell level above 3rd

Incorporeal Movement

The reaper can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.

Haunting Tracker

You and the reaper can sense the direction and distance to the haunted creature if it's on the same plane of existence as you.

Actions

Multiattack

The reaper makes a number of attacks equal to half this spell's level (rounded down).

Reaping Scythe

Melee Weapon Attack: your spell attack modifier to hit (with advantage), reach 5 ft., one target. Hit: 1d10 + 3 + the spell's level necrotic damage.

Paralyzing Fear (1/Day)

The reaper attempts to instill fear into the haunted creature it can see within 60 feet of itself. The creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the reaper for 1 minute. While frightened this way, the creature's speed is 0, and it can't benefit from any bonus to its speed. The frightened creature can repeat the saving throw at the end of each of its turns, or immediately after it takes damage, ending the effect on itself on a success.