Reaper of Bhaal

Medium humanoid (human), Chaotic Evil

Armor Class

15

Hit Points

27 (5d8+5)

Speed

walk 40 ft.

Skills

Intimidation +5, Perception +3, Persuasion +5, Stealth +9

Senses

darkvision 60 ft.

Languages

Common

Challenge

2

Aura of Murder

As long as the reaper is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.

Innate Spellcasting

The reaper's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: • 1/Day each: charm person, disguise self, sanctuary

Actions

Multiattack

The reaper makes two dagger attacks and uses Shroud Self.

Dagger

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Shroud Self

The reaper magically turns invisible until the start of its next turn. This invisibility ends if the reaper makes an attack roll, makes a damage roll, or casts a spell.