Redbud

Huge plant, chaotic good

Armor Class

16 (natural armor)

Hit Points

138 (12d12 + 60)

Speed

0 ft.

Damage Resistances

bludgeoning, piercing

Languages

Common, Druidic, Elvish, Sylvan

Challenge

9

Proficiency Bonus

+4

False Appearance

While Redbud remains motionless, it is indistinguishable from a normal tree.

Siege Monster

Redbud deals double damage to objects and structures.

Actions

Multiattack

Redbud makes two slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Animate Trees (1/Day)

Redbud magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of Redbud. The tree remains animate for 1 day or until it dies; until Redbud dies or is more than 120 feet from the tree; or until Redbud takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.