Reduced-Threat Behir

Large monstrosity, Neutral Evil

Armor Class

17 (natural armor)

Hit Points

84 (16d12+64)

Speed

walk 50 ft., climb 40 ft.

Skills

Perception +4, Stealth +5

Damage Immunities

lightning

Senses

darkvision 90 ft.

Languages

Draconic

Challenge

6

Actions

Multiattack

The behir makes two attacks: one with its bite and one to constrict.

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Lightning Breath (Recharge 5-6)

The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Legendary actions

Legendary Actions (0/Turn)

The monstrosity can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The monstrosity regains spent legendary action at the start of its turn.