13 (natural armor)
25 (6d10+18)
walk 30 ft., climb 30 ft.
Perception +1
darkvision 60 ft.
1
The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell.
The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The carrion crawler makes two attacks: one with its tentacles and one with its bite.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) poison damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
The monstrosity can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The monstrosity regains spent legendary action at the start of its turn.