Reduced-Threat Displacer Beast

Large monstrosity, Lawful Evil

Armor Class

13 (natural armor)

Hit Points

42 (10d10+30)

Speed

walk 40 ft.

Senses

darkvision 60 ft.

Challenge

2

Avoidance

If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Displacement

The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.

Actions

Multiattack

The displacer beast makes two attacks with its tentacles.

Tentacle

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) piercing damage.

Legendary actions

Legendary Actions (0/Turn)

The monstrosity can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The monstrosity regains spent legendary action at the start of its turn.