20 (natural armor)
170 (22d20+110)
walk 20 ft., swim 40 ft.
Dex +4, Con +9, Wis +5
fire
darkvision 120 ft.
Aquan, Draconic
8
The dragon turtle can breathe air and water.
The dragon turtle makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
The dragon can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary action at the start of its turn.