Reduced-Threat Dragon Turtle

Large dragon, Neutral

Armor Class

20 (natural armor)

Hit Points

170 (22d20+110)

Speed

walk 20 ft., swim 40 ft.

Saves

Dex +4, Con +9, Wis +5

Damage Resistances

fire

Senses

darkvision 120 ft.

Languages

Aquan, Draconic

Challenge

8

Amphibious

The dragon turtle can breathe air and water.

Actions

Multiattack

The dragon turtle makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Steam Breath (Recharge 5-6)

The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Legendary actions

Legendary Actions (0/Turn)

The dragon can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary action at the start of its turn.