20 (plate armor, shield)
30 (8d8+24)
walk 30 ft., fly 30 ft.
Perception +2
bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
force, necrotic, poison
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
blindsight 60 ft. (blind beyond this radius)
understands the languages of its creator but can't speak
2
The helmed horror has advantage on saving throws against spells and other magical effects.
The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.
The helmed horror makes two longsword attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
The construct can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The construct regains spent legendary action at the start of its turn.