8
22 (6d10+12)
walk 10 ft., climb 10 ft.
acid
lightning, slashing
blinded, charmed, deafened, exhaustion, frightened, prone
blindsight 60 ft. (blind beyond this radius)
1
The jelly can move through a space as narrow as 1 inch wide without squeezing.
The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.
The ooze can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The ooze regains spent legendary action at the start of its turn.