13 (natural armor)
55 (13d10+39)
walk 20 ft., fly 80 ft.
Perception +2
darkvision 60 ft.
3
The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 13 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
The dragon can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary action at the start of its turn.