12 (natural armor)
22 (4d8+4)
swim 40 ft.
Perception +2
blindsight 30 ft.
1/2
The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.
The shark can breathe only underwater.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.