12 (15 with mage armor)
66 (12d8+12)
walk 30 ft.
Int +8, Wis +6
Arcana +8, Deception +7, History +8, Persuasion +7
darkvision 60 ft.
Common, Draconic, Dwarvish, Elvish, Halfling
9
Remallia has a Figurine of Wondrous Power, Silver Raven.
Remallia has advantage on saving throws against being charmed, and magic can't put her to sleep.
Remallia has a magical ward that has 30 hit points. Whenever she takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, Remallia takes any remaining damage. When Remallia casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. This applies to any of the following spells she casts: alarm. mage armor, shield, arcane lock, counterspell, dispel magic, banishment, stoneskin, globe of invulnerability and symbol
Remallia is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). She has the following wizard spells prepared: • Cantrips (at will): dancing lights, mage hand, mending, message, ray of frost • 1st level (4 slots): alarm, mage armor, magic missile, shield • 2nd level (3 slots): arcane lock, invisibility • 3rd level (3 slots): counterspell, dispel magic, fireball • 4th level (3 slots): banishment, stoneskin • 5th level (2 slots): cone of cold, wall of force • 6th level (1 slots): flesh to stone, globe of invulnerability • 7th level (1 slots): symbol, teleport
Melee Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.