17 (leather armor)
66 (12d8+12)
walk 30 ft.
Acrobatics +8, Athletics +5, Persuasion +6
Common
3
The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
The swashbuckler makes three attacks: one with a dagger and two with its rapier.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Or Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.