Rerak

Medium undead, typically neutral evil

Armor Class

18 (natural armor)

Hit Points

199 (21d8 + 105)

Speed

30 ft.

Saves

wis +11, con +12, cha +9, int +14

Damage Immunities

necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned, stunned

Senses

truesight 60 ft.

Languages

Abyssal, Common, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial, Undercommon

Challenge

21

Proficiency Bonus

+7

Legendary Resistance (3/Day)

If Rerak fails a saving throw, it can choose to succeed instead.

Magic Resistance

Rerak has advantage on saving throws against spells and magical effects.

Actions

Multiattack

Rerak makes two Death Rend attacks and uses Bloodcurdling Lament if available.

Death Rend

Melee Spell Attack: +14 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) necrotic damage.

Bloodcurdling Lament (Recharge 5-6)

Rerak emits a hideous shriek charged with malignant energy. Each creature within 30 feet of Rerak must succeed on a DC 22 Wisdom saving throw or have the frightened condition for 1 minute. While frightened in this way, a creature also has the unconscious condition. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

Rerak casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 22): • At will: Detect Magic, Fly, Mage Hand, Prestidigitation • 3/Day each: Dispel Magic, Invisibility (self only) • 1/Day each: Globe of Invulnerability, Hold Monster

Soul Siphon (Bonus Action)

Rerak targets one creature it can see within 120 feet of itself. The target must make a DC 22 Charisma saving throw; if the target has the unconscious condition, it has disadvantage on this saving throw. The target takes 21 (6d6) force damage on a failed save or half as much damage on a successful one. Rerak then regains a number of hit points equal to the amount of force damage taken. If this damage reduces the target to 0 hit points, the target immediately dies, its body disappears, and its soul is trapped inside one of the soul gems within Rerak's skull. After 24 hours, the gem transfers the soul to Rerak's creator. When Rerak is reduced to 0 hit points, it is destroyed and disintegrates, leaving behind the gems. Crushing a gem releases any souls trapped within, at which point the soul's body re-forms in an unoccupied space nearest to the gem and in the same state as it was when its soul was trapped.

Legendary actions

Legendary Actions (3/Turn)

Rerak can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Rerak regains spent legendary actions at the start of its turn.

Spiteful Teleport

Rerak, along with anything it is wearing or carrying, teleports to an unoccupied space it can see within 60 feet of itself. It then makes one Death Rend attack if possible.

Cast a Spell (Costs 2 Actions)

Rerak uses Spellcasting.