18 (Draconic Resilience, ring of protection)
56 (8d6 + 24)
30 ft.
Dex +5, Con +6, Int +2, Wis +1, Cha +9
Arcana +5, Intimidation +8, Perception +4, Persuasion +8
darkvision 60 ft.
Common, Draconic
5
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Green.
The Kobold Sorcerer's hit point maximum is increased by 1 per level. Additionally, when he isn't wearing armor his AC equals 13 + his Dexterity modifier.
When the Kobold Sorcerer casts a poison based spell he adds his Charisma modifier to damage rolled. Additionally, he can spend 1 sorcery point to gain resistance to poison for 1 hour.
Sorcery Points The Kobold Sorcerer has 9 sorcery points to use. He regains all 9 when he finishes a long rest. Empowered Spell: When Rerecross rolls damage for a spell, he can spend 1 sorcery point to reroll up to 4 damage dice. He must use the new rolls. He can use Empowered Spell even if he has already used a different Metamagic option during the casting of the spell. Quickened Spell: When the Kobold Sorcerer casts a spell that has a casting time of 1 action he can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Rerecross is a 9th level spellcaster. His spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). He has the following sorcerer spells prepared: • Cantrips (at will): blade ward, fire bolt, mage hand, poison spray, prestidigitation, thaumaturgy • 1st level (4 slots): magic missile, shield • 2nd level (3 slots): misty step, mirror image • 3rd level (3 slots): counter spell, fireball, glyph of warding • 4th level (2 slots): dimension door, greater invisibility • 5th level (1 slot): cloudkill
Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 7 (1d6 + 4) piercing damage.
Ranged Spell (cantrip) Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.