17 (natural armor)
110 (20d8 + 20)
30 ft.
Con +7, Int +10, Wis +9
Arcana +10, History +10, Insight +9, Perception +9
cold, lightning, necrotic
poison; bludgeoning, piercing, and slashing from nonmagical weapons
charmed, exhaustion, frightened, paralyzed, poisoned
truesight 120 ft.
Common and six others
17
If the lich fails a saving throw, it can choose to succeed instead.
If it has a phylactery, a destroyed lich gains a new body in 1d20 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
The lich is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). The lich has the following wizard spells prepared • Cantrips (at will): friends, mage hand, prestidigitation • 1st level (4 slots): charm person, detect magic, disguise self, magic missile, shield • 2nd level (3 slots): detect thoughts, invisibility, mirror image • 3rd level (3 slots): animate dead, counterspell, dispel magic, lightning bolt • 4th level (3 slots): blight, dimension door • 5th level (2 slots): cloudkill, scrying • 6th level (1 slot): disintegrate
The lich has advantage on saving throws against any effect that turns undead.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage plus 9 (2d8) necrotic damage.
The lich casts a cantrip.
The lich vanishes in a mist and reappears nearby.
The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or take 13 (3d8) necrotic damage, or half damage on a save. If a target saves or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.