Riffin, the Ash-Knight

Medium Humanoid (Strig), Lawful Good

Armor Class

18 (half plate, shield)

Hit Points

60 (8d8 + 24)

Speed

walk 30 ft.

Saves

con +5, wis +4

Senses

darkvision 60 ft.

Languages

Birdfolk, can also understand Auran but can't speak it

Challenge

3

Proficiency Bonus

+2

Glide

When falling at least 10 feet, Riffin can spend a reaction to fly up to his speed in one direction as he descends. He lands in an unoccupied space at the end of his movement, and takes no falling damage. He cannot glide while carrying heavy objects, heavy weapons, or shields (though he can drop any held items as part of his reaction).

Talons

Riffin rolls advantage on Strength (Athletics) checks made to climb any surface his talons could reasonably grip.

Maneuver (2/Day)

When Riffin hits with an attack, he can choose to maneuver the enemy out of position, granting an ally within 5 feet of the target the opportunity to use their reaction to move away from this enemy at half their movement speed without provoking an opportunity attack.

Actions

Multiattack

Riffin makes two short sword attacks.

Short Sword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Talons

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. The knight can choose to grapple a target hit by this attack as a bonus action.

Wing Crest Shield (1/Day)

Riffin casts the gust of wind spell (save DC 15).