Rift Swine

Large aberration, Chaotic Neutral

Armor Class

15 (natural armor)

Hit Points

110 (13d10+39)

Speed

walk 40 ft.

Damage Resistances

force, poison

Senses

darkvision 60 ft.

Languages

-

Challenge

5

360-Degree Vision

The rift swine's extra eyes give it advantage on Wisdom (Perception) checks that rely on sight.

Chaos mutations

50% of rift swine have additional mutant features. Choose or roll on the table below. d6 | Mutation 1 | Acid Boils: A creature that hits the rift swine with a melee attack must make a successful DC 12 Dexterity saving throw or take 3 (1d6) acid damage. 2 | Tentacular Tongue: Instead of using its tusks, the rift swine can attack with its tongue: Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a creature, it is grappled and restrained as with a tentacle attack (escape DC 14). 3 | Covered in Slime:Increase the rift swine's AC by 1. 4 | Acid Saliva: The rift swine's tusk or tongue attack does an additional 3 (1d6) acid damage. 5 | Poison Spit: Ranged Weapon Attack: +3 to hit, range 15 ft., one target. Hit: 6 (1d12) poison damage. 6 | Roll Twice

Actions

Multiattack

The rift swine makes one tusks attack and two tentacle attacks.

Tusks

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Tentacle

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the rift swine can't use this tentacle against another target.