Rilsa Rael

Medium humanoid (human), Neutral

Armor Class

15 (leather armor)

Hit Points

52 (8d8+16)

Speed

walk 30 ft.

Saves

Dex +6, Wis +2

Skills

Acrobatics +6, Athletics +4, Deception +4, Perception +2, Sleight of hand +6, Stealth +6

Languages

Common, Thieves' cant

Challenge

3

Cunning Action

On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide action.

Focus

If Rilsa damages a creature with a weapon attack, she gains advantage on attack rolls against that target until the end of her next turn.

Tactical Leadership

As a bonus action, Rilsa chooses one creature she can see within 30 feet of her. The creature doesn't provoke opportunity attacks until the end of its next turn, provided it can hear Rilsa's commands.

Actions

Multiattack

Rilsa makes three weapon attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.