Rime Hulk

Large elemental, typically neutral evil

Armor Class

15 (natural armor)

Hit Points

85 (9d10 + 36)

Speed

30 ft.

Damage Immunities

cold, poison

Condition Immunities

exhaustion, poisoned

Languages

Aquan, Giant

Challenge

5

Proficiency Bonus

+3

Death Burst

When the rime hulk dies, it explodes in a 10-foot-radius sphere of frigid air and frost centered on itself. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 10 (3d6) cold damage.

Actions

Multiattack

The rime hulk makes two Slam attacks.

Slam

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 9 (2d8) cold damage.

Trail of Frost (Recharge 5-6)

The rime hulk moves up to its speed without provoking opportunity attacks and can move through the space of any Medium or smaller creature. Each time the rime hulk enters another creature's space for the first time during this move, that creature must make a DC 15 Constitution saving throw. On a failed save, the creature takes 22 (4d10) cold damage, and its speed is reduced by 10 feet until the start of the rime hulk's next turn. On a successful save, the creature takes half as much damage only.