Rimmon

Medium fiend (devil), lawful evil

Armor Class

17 (natural armor)

Hit Points

262 (25d8 + 150)

Speed

30 ft.

Saves

Con +12, Int +14, Wis +13

Skills

Arcana +20, History +20, Investigation +14, Perception +13, Sleight of Hand +9

Damage Resistances

cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities

fire, poison

Condition Immunities

charmed, poisoned

Senses

darkvision 120 ft.

Languages

Celestial, Common, Draconic, Infernal, telepathy 120 ft.

Challenge

20

Proficiency Bonus

+6

Contractually Obligated

Rimmon has advantage to hit creatures under an infernal contract and when he hits such creatures he delivers an additional 9 (2d8) damage of a type the target is most vulnerable to. A creature bound under an infernal contract also makes all saving throws against effects originating from Rimmon with disadvantage.

Devil's Sight

Magical darkness doesn't impede Rimmon's darkvision.

Magic Resistance

Rimmon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Rimmon makes four Sharpened Tongue or Wordplay attacks.

Sharpened Tongue

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (3d4 + 4) slashing damage.

Wordplay

Ranged Spell Attack: +14 to hit, range 60 ft., one target. Hit: 35 (6d8 + 8) psychic damage.

Connected Clauses (1/Day)

Rimmon emits a burst of energy that arcs towards a creature he can see within 150 feet of him. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target must make a DC 22 Dexterity saving throw, taking 63 (14d8) damage on a failed save, or half as much damage on a successful one. The damage type inflicted is of a type the first target is most vulnerable to.