14 (leather armor)
40 (9d8)
walk 30 ft., climb 20 ft.
Athletics +2, Perception +4, Stealth +5, Survival +6
darkvision 60 ft.
Common plus any one language
1
When River Mist moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, River Mist can't use it again until it moves 0 feet on one of its turns.
River Mist makes two attacks with its claws, its shortsword, or its shortbow.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.