Rivermaw Brawler

Medium humanoid (any),

Armor Class

15 (Unarmored Defense)

Hit Points

65 (10d8 + 20)

Speed

walk 40 ft.

Saves

Str +5, Wis +5

Skills

Acrobatics +4, Athletics +5, Perception +5

Languages

Common, Giant

Challenge

4

Proficiency Bonus

+2

Unarmored Defense

While the brawler is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The brawler makes three unarmed strikes.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a Large or smaller creature, the brawler can choose one of the following additional effects: • Bruise. The target must succeed on a DC 13 Constitution saving throw. On a failure, its speed is reduced by 5 feet until it receives at least 1 point of magical healing. A creature can use its action to make a DC 15 Wisdom (Medicine) check to heal an affected creature within 5 feet of it (including itself), restoring any lost speed on a success. • Disarm. The target must succeed on a DC 13 Strength saving throw or drop one item it is holding. The brawler can choose which item is dropped, and can pick it up. • Suplex. The target must succeed on a DC 13 Strength saving throw or be knocked prone.