15 (Unarmored Defense)
65 (10d8 + 20)
walk 40 ft.
Str +5, Wis +5
Acrobatics +4, Athletics +5, Perception +5
Common, Giant
4
+2
While the brawler is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The brawler makes three unarmed strikes.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a Large or smaller creature, the brawler can choose one of the following additional effects: • Bruise. The target must succeed on a DC 13 Constitution saving throw. On a failure, its speed is reduced by 5 feet until it receives at least 1 point of magical healing. A creature can use its action to make a DC 15 Wisdom (Medicine) check to heal an affected creature within 5 feet of it (including itself), restoring any lost speed on a success. • Disarm. The target must succeed on a DC 13 Strength saving throw or drop one item it is holding. The brawler can choose which item is dropped, and can pick it up. • Suplex. The target must succeed on a DC 13 Strength saving throw or be knocked prone.