13 (hide armor)
102 (12d8 + 48)
walk 30 ft.
Con +7, Cha +4
Athletics +7, Intimidation +4
lightning
Common, Giant
5
+3
At the start of its turn, the stormborn can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
The stormborn's innate spellcasting ability is Charisma (spell save DC 12). The stormborn can innately cast the following spells, requiring no material components: • 3/Day: lightning bolt • 1/Day: call lightning
The stormborn makes two greataxe attacks. If it is concentrating on call lightning, it can also call down a lightning bolt.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage plus 3 (1d6) lightning damage.