Rivermaw Stormborn

Medium humanoid (any),

Armor Class

13 (hide armor)

Hit Points

102 (12d8 + 48)

Speed

walk 30 ft.

Saves

Con +7, Cha +4

Skills

Athletics +7, Intimidation +4

Damage Resistances

lightning

Languages

Common, Giant

Challenge

5

Proficiency Bonus

+3

Reckless

At the start of its turn, the stormborn can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Innate Spellcasting

The stormborn's innate spellcasting ability is Charisma (spell save DC 12). The stormborn can innately cast the following spells, requiring no material components: • 3/Day: lightning bolt • 1/Day: call lightning

Actions

Multiattack

The stormborn makes two greataxe attacks. If it is concentrating on call lightning, it can also call down a lightning bolt.

Greataxe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage plus 3 (1d6) lightning damage.