14
63 (14d6+14)
walk 25 ft., climb 15 ft.
Dex +6, Con +3
Acrobatics +6, Perception +6, Stealth +6, Survival +6
darkvision 60 ft., tremorsense 10 ft.
Common
2
The roachling scout has advantage on Wisdom (Perception) checks that rely on smell.
The roachling scout has advantage on Constitution saving throws.
The roachling scout can move stealthily while traveling at a normal pace.
The roachling scout has disadvantage on Charisma (Performance) and Charisma (Persuasion) checks in interactions with non-roachlings.
The roachling scout makes two begrimed shortsword attacks or two begrimed dart attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.