13 (natural armor)
7 (2d6)
walk 25 ft.
Dex +4, Con +2
Acrobatics +4, Stealth +6
darkvision 60 ft., tremorsense 10 ft.
Common
1/4
The roachling skirmisher has advantage on Constitution saving throws.
The skirmisher has disadvantage on Performance and Persuasion checks in interactions with nonroachlings.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.