Rock Giant

Huge giant, chaotic evil

Armor Class

17 (natural armor)

Hit Points

138 (12d12 + 60)

Speed

30 ft.

Saves

Str +10, Con +9

Senses

darkvision 60 ft.

Languages

Giant

Challenge

9

Siege Monster

The rock giant deals double damage to objects and structures.

Stone Camouflage

The rock giant has advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Actions

Multiattack

The rock giant makes three attacks with its fists or rocks.

Unarmed Strike

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. The rocks it throws are part of its body and reform after being pulled off.

Animate Boulders (1/Day)

The rock giant can animate up to four boulders nearby and have them roll into any creatures within 90 ft. Targets must make a DC 16 Dexterity saving throw, or take 22 (3d10 + 6) bludgeoning damage and fall prone.