17 (natural armor)
138 (12d12 + 60)
30 ft.
Str +10, Con +9
darkvision 60 ft.
Giant
9
The rock giant deals double damage to objects and structures.
The rock giant has advantage on Dexterity (Stealth) checks to hide in rocky terrain.
The rock giant makes three attacks with its fists or rocks.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.
Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. The rocks it throws are part of its body and reform after being pulled off.
The rock giant can animate up to four boulders nearby and have them roll into any creatures within 90 ft. Targets must make a DC 16 Dexterity saving throw, or take 22 (3d10 + 6) bludgeoning damage and fall prone.