18 (natural armor)
76 (8d10 + 32)
40 ft., climb 40 ft.
Perception +2, Stealth +5
poison
poisoned
darkvision 60 ft.
Terran
4
The distance of the rock leaper's long jump is tripled; every foot of its walking speed that it spends on the jump allows it to move 3 feet.
The rock leaper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The rock leaper has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
The rock leaper can make three attacks: one with its bite and two with its claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.