Rock Worm

Large dragon, unaligned

Armor Class

19 (natural armor)

Hit Points

102 (12d10 + 36)

Speed

30 ft., fly 80 ft.

Skills

Perception +5, Stealth +7

Senses

darkvision 120 ft.

Languages

Draconic

Challenge

7

Ambusher

The rock wyrm has advantage on attack rolls against any creature it has surprised.

Flyby

The rock wyrm doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Stone Camouflage

The rock wyrm has advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Sunlight Sensitivity

While in sunlight, the rock wyrm has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The rock wyrm makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Steam Breath (Recharge 5-6)

The rock wyrm exhales steam in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 35 (10d6) fire damage on a failed save, or half as much on a successful one.