Root of All Evil

Huge plant, chaotic evil

Armor Class

18 (natural armor)

Hit Points

230 (20d12 + 100)

Speed

40 ft., burrow 30 ft.

Skills

Perception +10

Condition Immunities

charmed, frightened

Languages

Primordial

Challenge

15

Siege Monster

The Root of All Evil deals double damage to objects and structures.

Tunneler

The Root of All Evil can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack

The Root of All Evil makes six root attacks and one bite attack.

Root Attack

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) piercing damage.