12
45 (10d8)
30 ft.
Investigation +3, Persuasion +3
Common and one other
3
The royal pain makes all Charisma checks at disadvantage.
The royal pain's innate spellcasting ability is Charisma (spell save DC 12). The royal pain can innately cast the following spells, requiring no components • At will: friends, message, vicious mockery • 1/Day each: bane, charm person, crown of madness, disguise self, dissonant whispers
The royal pain makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
The royal pain can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the royal pain, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the royal pain's next turn. If the target makes a successful saving throw, they are immune to being taunted for the next 24 hours.
The royal pain can whine loudly and any creatures within 30 ft. must make a successful DC 12 Wisdom saving throw or take 7 (2d6) psychic damage.