Royal Stag

Huge fey, neutral good

Armor Class

14

Hit Points

85 (9d12 + 27)

Speed

60 ft.

Skills

Perception +6

Damage Immunities

bludgeoning, piercing, and slashing from nonmagical weapons.

Languages

Giant Elk, Understands Sylvan and Elvish, but can't speak them

Challenge

4

Charge

If the royal stag moves at least 20 feet straight toward a target and then hits with a ram attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw

Forest Stride

The royal stag ignores all difficult terrain within a forest.

Innate Spellcasting

The royal stag's innate spellcasting ability is Wisdom (spell save DC 13). The royal stag can innately cast the following spells, requiring no components. • At will: druidcraft • 1/Day: charm person, cure wounds, sleep

Magic Resistance

The royal stag has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The royal stag makes two attacks: one with its antlers and one with its hooves.

Antlers

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Hooves

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 32 (6d8 + 5) bludgeoning damage.