Rubblebelt Stalker

Medium humanoid (any race), Chaotic Neutral

Armor Class

14 (piecemeal armor)

Hit Points

11 (2d8+2)

Speed

walk 30 ft., climb 30 ft.

Skills

Athletics +2, Perception +4, Stealth +4

Languages

any one language (usually Common)

Challenge

1/2

Ambusher

In the first round of a combat, the stalker has advantage on attack rolls against any creature that hasn't taken a turn yet.

Nimble Escape

The stalker can take the Disengage or Hide action as a bonus action on each of its turns.

Ruin Dweller

The stalker has advantage on Dexterity (Stealth) checks made to hide in ruins, and its speed is not reduced in difficult terrain composed of rubble.

Siege Monster

The stalker deals double damage to objects and structures.

Actions

Multiattack

The stalker makes three attacks with its shortsword.

Shortsword

Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.