Rumbledum

Large elemental, unaligned

Armor Class

18 (natural armor)

Hit Points

76 (9d10 + 27)

Speed

30 ft.

Skills

Perception +4

Damage Resistances

bludgeoning, piercing, and slashing damage from nonmagical weapons

Damage Immunities

poison

Condition Immunities

charmed, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Languages

Terran

Challenge

7

False Appearance

While the rumbledum remains motionless, it is indistinguishable from a normal boulder.

Regeneration

As long as the rumbledum is in contact with the earth and has at least 1 hit point, it regains 10 hit points at the start of its turn.

Rolling Charge

If the rumbledum moves at least 15 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Spider Climb

The rumbledum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Slam

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 3) bludgeoning damage plus 4 (1d8) thunder damage.