15 (chain shirt)
88 (16d8 + 16)
30 ft., fly 30 ft.(hover)
wis +5, int +7
insight +5, stealth +10, perception +5
psychic
darkvision 60 ft.
Common, Goblin, telepathy 60 ft.
5
+3
When Ruxithid fails a saving throw, he can choose to succeed instead.
Ruxithid has advantage on saving throws against the charmed and frightened conditions.
Ruxithid makes two Psi-Charged Scimitar attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) psychic damage.
Ruxithid unleashes a flurry of crystalline psychic tendrils from his brain, targeting one creature that he can see within 30 feet of himself. The target must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) psychic damage and have the stunned condition until the start of Ruxithid's next turn.
Ruxithid commands one allied creature he can see within 60 feet of himself to strike. The creature can immediately use its reaction to make one melee weapon attack against a target within its reach.