Ruxithid the Chosen

Medium aberration (goblinoid), neutral evil

Armor Class

15 (chain shirt)

Hit Points

88 (16d8 + 16)

Speed

30 ft., fly 30 ft.(hover)

Saves

wis +5, int +7

Skills

insight +5, stealth +10, perception +5

Damage Resistances

psychic

Senses

darkvision 60 ft.

Languages

Common, Goblin, telepathy 60 ft.

Challenge

5

Proficiency Bonus

+3

Legendary Resistance (2/Day)

When Ruxithid fails a saving throw, he can choose to succeed instead.

Mental Fortitude

Ruxithid has advantage on saving throws against the charmed and frightened conditions.

Actions

Multiattack

Ruxithid makes two Psi-Charged Scimitar attacks.

Psi-Charged Scimitar

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) psychic damage.

Brain Tendrils (Recharge 5-6) (Bonus Action)

Ruxithid unleashes a flurry of crystalline psychic tendrils from his brain, targeting one creature that he can see within 30 feet of himself. The target must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) psychic damage and have the stunned condition until the start of Ruxithid's next turn.

Combat Command (Bonus Action)

Ruxithid commands one allied creature he can see within 60 feet of himself to strike. The creature can immediately use its reaction to make one melee weapon attack against a target within its reach.