Sacred Statue

Large construct, as the eidolon's alignment

Armor Class

19 (natural armor)

Hit Points

95 (10d10+40)

Speed

walk 25 ft.

Saves

Wis +8

Damage Resistances

acid, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

cold, necrotic, poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Languages

the languages the eidolon knew in life

Challenge

False Appearance

While the statue remains motionless, it is indistinguishable from a normal statue.

Ghostly Inhabitant

The eidolon that enters the sacred statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.

Inert

When not inhabited by an eidolon, the statue is an object.

Actions

Multiattack

The statue makes two slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 43 (6d12 + 4) bludgeoning damage.

Rock

Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 37 (6d10 + 4) bludgeoning damage.