19 (natural armor)
95 (10d10+40)
walk 25 ft.
Wis +8
acid, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks
cold, necrotic, poison
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
the languages the eidolon knew in life
While the statue remains motionless, it is indistinguishable from a normal statue.
The eidolon that enters the sacred statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.
When not inhabited by an eidolon, the statue is an object.
The statue makes two slam attacks.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 43 (6d12 + 4) bludgeoning damage.
Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 37 (6d10 + 4) bludgeoning damage.