14 (17 with mage armor)
91 (14d8 + 28)
walk 30 ft.
Str +8, Dex +8, Wis +4
Athletics +8, Deception +6, Intimidation +6
Common, Infernal, Undercommon
10
Saemon wears a quiver of ehlonna.
Saemon is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Saemon has the following wizard spells prepared: • Cantrips (at will): fire bolt, light, mage hand, prestidigitation • 1st level (4 slots): detect magic, mage armor, magic missile, shield • 2nd level (3 slots): misty step, suggestion • 3rd level (3 slots): counterspell, fireball, fly • 4th level (3 slots): greater invisibility, ice storm • 5th level (1 slot): animate objects
Saemon makes three melee or ranged attacks.
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Saemon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Saemon regains spent legendary actions at the start of his turn.
Saemon makes a weapon attack.
Saemon casts a cantrip from his spell list.
Saemon casts the spell animate objects, targeting hand axes that he has hurled at enemies up to a total of 10. If there are not enough hand axes to equal 10, then he provides the remaining hand axes from his quiver of ehlonna. The hand axes are considered tiny objects.