Saemon Havarian

Medium humanoid (human), Chaotic Neutral

Armor Class

14 (17 with mage armor)

Hit Points

91 (14d8 + 28)

Speed

walk 30 ft.

Saves

Str +8, Dex +8, Wis +4

Skills

Athletics +8, Deception +6, Intimidation +6

Languages

Common, Infernal, Undercommon

Challenge

10

Magical Equipment

Saemon wears a quiver of ehlonna.

Spellcasting

Saemon is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Saemon has the following wizard spells prepared: • Cantrips (at will): fire bolt, light, mage hand, prestidigitation • 1st level (4 slots): detect magic, mage armor, magic missile, shield • 2nd level (3 slots): misty step, suggestion • 3rd level (3 slots): counterspell, fireball, fly • 4th level (3 slots): greater invisibility, ice storm • 5th level (1 slot): animate objects

Actions

Multiattack

Saemon makes three melee or ranged attacks.

Handaxe

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Legendary actions

Legendary Actions (3/Turn)

Saemon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Saemon regains spent legendary actions at the start of his turn.

Weapon Attack

Saemon makes a weapon attack.

Cantrip

Saemon casts a cantrip from his spell list.

Animate Objects (Costs 3 Actions)

Saemon casts the spell animate objects, targeting hand axes that he has hurled at enemies up to a total of 10. If there are not enough hand axes to equal 10, then he provides the remaining hand axes from his quiver of ehlonna. The hand axes are considered tiny objects.