Sahuagin Coral Smasher

Medium humanoid (sahuagin), Lawful Evil

Armor Class

14 (natural armor)

Hit Points

33 (6d8+6)

Speed

walk 30 ft., swim 40 ft.

Skills

Perception +5

Senses

darkvision 120 ft.

Languages

Sahuagin

Challenge

1

Blood Frenzy

The coral smasher has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness

The coral smasher can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy

The coral smasher can magically command any shark within 120 feet of it, using a limited telepathy.

Siege Monster

The coral smasher deals double damage to objects and structures.

Actions

Multiattack

The coral smasher makes two attacks with its warhammer, or one attack with its bite and one with its claws.

Warhammer

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.