14 (natural armor)
71 (11d8+22)
walk 30 ft., swim 40 ft.
Wis +6
Insight +6, Perception +6
darkvision 120 ft.
Sahuagin
5
The high priestess has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The high priestess can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating.
The high priestess can magically command any shark within 120 feet of her, using a limited telepathy.
The high priestess is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following cleric spells prepared: • Cantrips (at will): guidance, mending, resistance, thaumaturgy • 1st level (4 slots): bless, detect magic, guiding bolt • 2nd level (3 slots): hold person, spiritual weapon (trident) • 3rd level (3 slots): bestow curse, fear, mass healing word, tongues • 4th level (1 slots): banishment
The high priestess makes two attacks with her toothsome staff, or one attack with her bite and one with her claws.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.