15
300
5 miles per hour (120 miles per day)
poison, psychic
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
300
Armor Class: 15 Hit Points: 300 (damage threshold 15)
Helm Armor Class: 18 Hit Points: 50 Move up to the speed of its sails, with one 90-degree turn. If the helm is destroyed, the ship can't turn.
Sails Armor Class: 12 Hit Points: 100; -5 ft. speed per 25 damage taken
On its turn, the ship can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than twenty crew and only 1 action if it has fewer than ten. It can't take these actions if it has fewer than three crew.
Ballista Armor Class: 15 Hit Points: 50 Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Mangonel Armor Class: 15 Hit Points: 100 Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. Hit: 27 (5d10) bludgeoning damage.