Salaman King

Medium humanoid (salaman), lawful evil

Armor Class

15 (natural armor)

Hit Points

65 (10d8 + 20)

Speed

30 ft., swim 40 ft.

Skills

Insight +4, Perception +4 Stealth +5

Damage Resistances

poison

Condition Immunities

prone

Languages

Salaman

Challenge

4

Amphibious

The salaman can breathe air and water.

Slippery

The salaman has advantage on ability checks and saving throws made to escape a grapple.

Swamp Camouflage

The salaman has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Multiattack

The salaman makes two melee attacks: one bite attack and one attack with its rod.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage.

Rod of the Reptile

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage and 10 (3d6) acid damage.